Autodesk Smoke Tips & Tricks - Beat Bar Animation
Since we are talking about beat bar previously, i would continue with another expression technique with beat bar.
Ready a beat bar still frame like below, here i got 10 levels beat per-bar.
Since we are talking about beat bar previously, i would continue with another expression technique with beat bar.
Ready a beat bar still frame like below, here i got 10 levels beat per-bar.
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At media3, enter expression : eval(media.media1.crop.top, frame-4)
At media4, enter expression : eval(media.media1.crop.top, frame-6)
continue this pattern until the last media.
Note that when you entering expression, you don't have to type everything everytime, just use the up or down arrow key to scroll through the previous entry, and change just the number that need to be changed.
Remember to ON all the crop for all medias.
Now play the bars, it will create kind of wave pattern where the 1st bar transfer the value to the 2nd bar, then 2nd bar will transfer the value to 3rd bar. By using this techniques with crop top and crop bottom, you can create pixel drawing on screen, like for example a smiling face.
By the way, you can do this manually, just animate the first bar like above mentioned, copy it to other bars, then offset each bar animation by using TranslationX or with TRACK view. However, by using expression, i would only need to do it once, if i change my animation, i only need to change the 1st bar.
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Remember to ON all the crop for all medias.
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By the way, you can do this manually, just animate the first bar like above mentioned, copy it to other bars, then offset each bar animation by using TranslationX or with TRACK view. However, by using expression, i would only need to do it once, if i change my animation, i only need to change the 1st bar.
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