First, i must thanks Tim Farrell for giving me this genius expression formula in autodesk smoke forum.
What i like to do here is, from the normal camera view, the picture looks nothing special.


100*(axis1.position.z/(288/tan(radians(-0.5*camera.fov))))+100
In axis2 scaling, enter expression :
100*(axis2.position.z/(288/tan(radians(-0.5*camera.fov))))+100
100*(axis2.position.z/(288/tan(radians(-0.5*camera.fov))))+100
and so on for other axis, just change the axis name accordingly. Mine is PAL pixel, for NTSC pixel, change 288 to 243 instead.
3 comments:
Interesting work. I came across your blog while "blog surfing" using the Next Blog feature on the Navigation Bar of Blogger.com. I occasionally just visit other blogs simply out of curiosity. I am continually surprised at the creative manner in which people all over the globe express themselves, and their particular interests. Keep it up.
Just started learning Smoke, and this is a great post. Trying it now.
Just curious, if i wanted to take it to high def, do i need to change something? It's not working for me, but it could easily be me missing something. i'll go double check the work.
Thanks for your blog!
matt
sorry, i didn't really understand the expression either, it was from Tim Farrell. Try change the 288 to half of your HD width instead. say if 1080, half is 540.
Post a Comment